Difference between revisions of "At coords talk"
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4th register = Collision radius. (In dec.) | 4th register = Collision radius. (In dec.) | ||
− | + | 5th register = Function to call. (In dec.) | |
==Use== | ==Use== | ||
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<span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> | <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
− | <span style='color:blue'> | + | <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> |
<span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> | <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> | ||
<span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> | <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> | ||
<span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> | <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> | ||
− | <span style='color:green'> leti </span>R5, | + | <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> |
− | <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function | + | <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
− | <span style='color:blue'> | + | <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> |
<span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> | <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> | ||
<span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> | <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> |
Latest revision as of 12:57, 25 December 2024
Contents
Syntax
Syntax: at_coords_talk register1
- register1 = start of continuous registers.
5 registers
1st register = Position x. (In dec.)
2nd register = Position y. (In dec.)
3rd register = Position z. (In dec.)
4th register = Collision radius. (In dec.)
5th register = Function to call. (In dec.)
Use
Used to create a script collision through scripting.
When standing in the collision radius the center action pallet will be changed to a chat icon.
The center action pallet needs to be pressed to call the function specified in the 5th register of register1.
Example
1: ret
100: call 101 //Calls function 101.
ret
101: leti R1, 0000002D //Makes register 1 equal 0000002D.
leti R2, 00000000 //Makes register 2 equal 00000000.
leti R3, FFFFFF56 //Makes register 3 equal FFFFFF56.
leti R4, 0000001E //Makes register 4 equal 0000001E.
leti R5, 00000066 //Makes register 5 equal 00000066.
at_coords_talk R1 //Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.
ret
102: jmpi_= R6, 00000001, 1 //IF register 6 equals 00000001 jump to function 1.
leti R6, 00000001 //Makes register 6 equal 00000001.
window_msg You just stepped in a<cr>script collision made<cr>through scripting. //Displays a window message.
winend //Closes the window message.
ret