Difference between revisions of "Barebones function 10"
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[[Barebones function 10]] Ends the jump sequence. | [[Barebones function 10]] Ends the jump sequence. | ||
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==Jump sequence list 2== | ==Jump sequence list 2== | ||
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==Also see== | ==Also see== | ||
| − | [[clear]], [[call]], [[ret]], [[Barebones function 223]] | + | [[clear]], [[call]], [[ret]], [[Barebones function 223]], |
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| + | [[Barebones function 50]], [[Barebones function 70]] | ||
Latest revision as of 03:51, 17 March 2013
Contents
Barebones function 10
Function 10: 10:
- Function 10 = Part of 2 jump sequence lists.
Jump sequence list 1
Barebones function 50, Can jump to function 10.
Barebones function 10 Ends the jump sequence.
Jump sequence list 2
Barebones function 70, Can jump to function 10.
Barebones function 10 Ends the jump sequence.
Use
Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up.
How the function appears in the script
10: clear R210 //Clears register 210.
call 223 //Calls function 223.
ret