Difference between revisions of "Enable movement2"

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(Also see)
 
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==Also see==
 
==Also see==
[[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[disable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]
+
[[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[disable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]], [[get_slotnumber]]

Latest revision as of 16:53, 15 February 2013

Syntax

Syntax: enable_movement2 Rx

  • Rx = Register that contains slot number.

Use

Used to enable the movements of a specified player. Use disable_movement2 to disable movements.

Example


0:       get_slotnumber R250 //R250 is the reserved register used for storing the player slot number
         ret
100:     call 200 //Call cinematic effect start function
         cam_quake //Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 //Call cinematic effect end function
         ret
200:     p_action_disable //Disable players actions
         disable_movement2 R250 //Disable Character's movement
         hud_hide //Hide players HUD
         cine_enable //Enable cinematic mode
         cam_zmin //Zoom in camera
         ret 
201:     cam_zmout //Zoom out camera
         cine_disable //Disable cinematic mode
         hud_show //Show players HUD
         enable_movement2 R250 //Enable Character's movement
         p_action_enable //Enable players actions
         ret 

Also see

window_msg, winend, call, ret, cam_quake, p_action_enable, disable_movement2, cam_quake, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout, get_slotnumber