Difference between revisions of "Eng.txt"

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(Created page with "==Instructions== Copy the text in contents below into a new file named Eng.txt and put that file into the same directory as qedit.exe. ==Contents== <pre> File Properties Scri...")
 
(Contents)
 
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Follow selection
 
Follow selection
 
Adding References
 
Adding References
 +
Monster #
 +
is not part of a map event on floor
 
</pre>
 
</pre>

Latest revision as of 08:05, 6 January 2026

Instructions

Copy the text in contents below into a new file named Eng.txt and put that file into the same directory as qedit.exe.

Contents

File
Properties
Script
Tools
New
Episode 1
Episode 2
Episode 4
Open...
Save...
Language
Quit
Title
Information
Description
Settings
View script
Export...
Import...
Quest files manager
Compatibility check
Item list (BB quests only)
3D View
3D Setup
About
Check for updates...
Help
Map :
Area :
Export floor data
Import floor data
View map events
Random monster data
Monsters :
Objects :
Visual map
Show room ID
Zoom
Room ID placement :
Add monster
Add object
Delete
Edit data
Move
Undo
A previous shadow file has been found for this quest.<cr>Do you want to restore it?
Clearing previous models...
Generating monster models...
Generating object models...
Loading map...
Couldn't load map: not enough memory.
Error while rendering monsters on map.
Error while rendering objects on map.
Area
Save current project before quitting?
Save current project before opening a new one?
Error while unpacking the quest.
Not used
Unknown group type(
) at offset
Error while reading quest data.
Error while reading Binary data.
Error while disassembling the quest script.
 (Dreamcast ASCII Format)
 (Unicode Format)
 - Episode 1
 - Episode 2
 - Episode 4
 - Script Mode 2
Unknown skin
Unknown NPC
Error rendering map area.
Error rendering map.
Error creating the file
Range
Scale X
Scale Y
Scale Z
Save current project before creating a new one?
Creating 3D device...
Couldn't create DirectX surface.
 entries)
All
Wave #
Group #
Main function (label 0) is undefined
" at line
 at line
Auto conversion might fail "
Selected episode not supported "
Opcode not supported "
This quest is using an encoded image, make sure the image format matches the version you're saving.
Parameter swap not allowed on this version "
Undefined label used
Missing text command mark at line
Undefined label
 used in NPC #
 on floor
 Monster/NPC
 doesn't work on this version, entry #
NPC skin 51 has a bad skin selected and will crash PSO, entry #
 shouldn't be allowed on this floor, entry #
Object
Floor
 You have over 400 objects, this could crash or cause random bugs.
 You have over 400 enemies, this could crash or cause random bugs.
Unused chunk of data :
No Binary file found.
No Dataset file found.
PVR file not allowed on this version.
Map layout
Getting update information....
Close
Attack range
Knockback range
Load template
OK
Cancel
Enemy stat
Compatibility check
Version :
Edit
Y position
Base Y value of the zone:
Enemy attack data
Enemy movement edit
Enemy resistance
Wrong float value at entry #
Float data editor
Quest Information
Information :
Function
Data/Str
Register
Opcode
Unused
NPC data
Code
Image data
String data
Enemy physical data
Enemy resist data
Enemy attack data
Enemy movement data
Float data
Script
Line
Up
Down
Edit
Add
Delete
Change font
Import
Export
Search
Data
Change label flag
Copy
Cut
Paste
Delete
NPC Edit
Change image
Save image
Edit Enemy physical data
Edit Enemy resistance data
Edit Enemy attack data
Edit Enemy movement data
Edit Float data
Delete chunk
As code
As Hex data
As Str data
Couldn't create file
This isn't a valid Unicode file.
Text not found.
This label is not referenced as NPC Data,<cr>Do you still want to edit it?
The selected label is currently undefined,<cr>It's important you define it before saving/reopening the quest.
The image selected should be compressed before being added.<cr>Do you want the editor to do it now?
File added successfully.<cr>Size of the original file :
<cr>Size after compression:
File added successfully.<cr>Size of the file :
This label is not referenced as Enemy physical Data,<cr>Do you still want to edit it?
This label is not referenced as Enemy resistance Data,<cr>Do you still want to edit it?
This label is not referenced as Enemy Attack Data,<cr>Do you still want to edit it?
This label is not referenced as Enemy Movement Data,<cr>Do you still want to edit it?
Changing the type of a label will cancel any unsaved changes,<cr>do you want to continue?
Script Disassembly Error!
This label is not referenced as Float Data,<cr>Do you still want to edit it?
Common settings
Language :
Quest Number :
Quest title
Title :
Section ID
NPC None
NPC
Skin
Head
Unused
Face
Hair
Costume
Section ID
NPC Builder
Invalid opcode name
Label number must be between 0 and 65535
Label isn't a valid integer
Field is empty.
Value is invalid.
Value must be between 0 and FFFFFFFF.
Value for Register must be between 0 and 255.
Value for T_BYTE is invalid.
Value for T_BYTE must be between 0 and FF.
Value for T_WORD is invalid.
Value for T_WORD must be between 0 and FFFF.
Value for T_PFLAG is invalid.
Value for T_PFLAG must be between 0 and FFFF.
Value for T_FUNC/T_DATA must be between 0 and 65535.
Value for Register must be between 0 and 255.
Number of switches is different.
Value for Register must be between 0 and 255.
Value must be between 0 and FFFFFFFF.
This label is already used and defined as
<cr>Please select another label.
Sorry, PsoBB ep4 is not supported since Sega apparently disabled/bugged this feature.<cr>Same goes for BB ep1 and 2.
The field is empty; you need to set a label first.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the NPC.
The field is empty; you need to set a label first.
You can't edit this label yet, since its currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy physical data.
The field is empty; you need to set a label first.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy resist data.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy movement data.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy attack data.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the image data.
You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the floats.
Add command
Opcode :
Label
Insert
Add Object
Select an object to add :
Add
Add Monster
Select the monster to add :
Set to wave :
Failed to build the event<cr>
Map events
Event:
Test and save
Description
Long description:
 Bytes)
Are you sure that you want to remove that file?
Quest files manager
Files:
Save to quest
3D View
3D Processing
Monster randomness
Monster position
Enemy configuration
Rooms:
Spawn points
Monster settings
Config pool
About
PSO Quest Editor by Schthack
Supports PSO DC, PC, GC, BB
Credit:<cr><cr>Coder:<cr>Schthack<cr><cr>First ASM file:<cr>Myria<cr>Clara<cr><cr>ASM Update:<cr>Lee 			(over 50% of the ASM)<cr>Aleron Ives<cr>Gatten<cr>Schthack<cr><cr>Quest file format:<cr>Schthack<cr>Lee			(Challenge mode data)<cr><cr>3D map structure:<cr>Schthack<cr><cr>3D model structure:<cr>Kryslin<cr><cr>Object and Monster model research:<cr>Lee<cr>Schthack<cr>Firefox<cr><cr>Special thanks to:<cr>AleronIves<cr>Lee<cr>Firefox276<cr>for their suggestions and being very good<cr>guinea pigs<cr><cr>1.0c-2.0c updates:<cr>Alisaryn<cr>
Item list manager
3D Settings
Screen size:
Frame skip:
Distance:
Save
Use anti-aliasing
Use skydome
Load template
Database :
Monster :
Difficulty :
Select the monster
There are no updates available.
Update
Done.
Some updates will only take effect after restarting the application.
The current project isn't saved, and the application needs to be restarted,<cr>do you want to continue?
There was an error retrieving update data.
Error getting file.
<cr>Keep QEdit up to date to<cr>ensure its functionality and<cr>get all the improvements<cr>being worked on.<cr>
Updates
Export text for translation...
Import text from translation...
Floor filter
Sort for:
Add random spawns
Set rotation
Auto-axis
Set theme...
Set theme
Text editor
Floor
Sort
Monsters
Objects
by Room
by Wave
by Group
by Type
Export data...
Import data...
View events
Preview events
Random monsters
Add room
Edit room
Delete room
Add entry
Delete entry
Add row
Delete row
Monster and box count
Monster and box details
This quest is so epic that it doesn't need monsters or boxes!
 Previous
 Next
Space: Pause/Play
Esc: Exit preview
Delete room 
 and all of its entries?
Enemy wave
Object group
New
Monster...
Object...
Copy last monster
Copy last object
Drag to move
Options
Placement options
Snap options
Defaults
Offset X:
Offset Y:
Offset Z:
Default section:
Default X:
Default Y:
Default Z:
Placement Options
Snap Options
Snap alignment
Match distance
Match rotation
Match Y value
Anchor limit (units):
Snap tolerance (units):
Script Text Editor
Edit text
Format
View
Open from file...
Save to file...
Exit
Add STR comment
Replace...
Search and replace settings
Find whole words and registers only
Match case
Engine
Extended
Regular Expression
Wildcard
Reset...
Search and replace settings will be reset back to their defaults, continue?
Go to label...
Go to line...
Go To Label
Go To Line
Change font...
Change text color
Change text color...
Change background color...
Label...
Opcode...
Register...
Value...
String (STR)...
String (Argument)...
Change theme
Reset formatting...
Font and color options will be reset back to their defaults, continue?
Font and color options for notes will be reset back to their defaults, continue?
Toggle notes
Opcode list
Typical register uses
Common functions
Add or edit data
NPC
Image
Enemy
Float
Symbol Chat
Vector
Change
Physical
Resist
Attack
Movement
Add new unused label
Add new unused register
Prepend leti/fleti arguments
Set argument format
Hex
Decimal
Hide NOPs
Switch editor
Replace Text
Replace text:
Replace with:
Selection only
Notes
[Click to place]
(Modifiers)
Placement Modifiers
Disable automatic Y placement
Disable automatic section placement
Set at default position
Set at offset selection position
Snap align
Cancel placement
[Click to place - Esc: cancel]
Error reloading quest data.
Invalid episode number.
Error
The new theme will be applied on next restart. Restart now?
Changing the display format will cancel any unsaved changes, continue?
Changing the NOP opcode display will cancel any unsaved changes, continue?
Build warning at line 
Build error at line 
Floating point value cannot be NAN.
Screen size settings will be applied on next restart. Restart now?
Could not generate JSON ASM list
Could not generate JSON register list
Label not found.
Vector list
Duration
Distance
Bezier curve
Face
Sound
Corners
Parts
Array of function contains too many entries at line 
Array of function is missing entries at line 
Floor 
 room 
 has more than 32 random spawn entries
Invalid random monster weight value at row #
Invalid random monster config value at row #
 on floor 
Load enemy data
Monster type
Auto
Hide data
Show data
Add Symbol Chat
Edit Symbol Chat
Edit Vector data
String data declared without a label
String data declared in a code or Hex section
Hex data declared in a code or String section
Duplicated label: 
GC endianness
Loading Script
Saving Script
Normal
Reset notes formatting...
Disable placement indicator
Paused
Load
Movement speed: 
Auto-section: On, 
Auto-section: Off, 
Auto-Y: On
Auto-Y: Off
Left arrow = Previous event,  Right arrow = Next event,  Space = Pause/Resume,  ESC = Exit
Q = Forward, A = Backward, D = Toggle data format, F = Toggle fog effect, L/R = Auto-rotate
Scroll = Change movement speed, E = Toggle auto-section adjust, C = Toggle auto-Y adjust
Edit: Hold click + CTRL = Move, + SHIFT = Up/down, + right-click = Rotate, CTRL + S = Snap
ESC = Exit, CTRL + X = Show/hide the main window (Click outside of window to return to 3D)
Round
Triangle
Square
Hexa
Part
Table :
Fullscreen mode
Follow selection
Adding References
Monster #
 is not part of a map event on floor