Difference between revisions of "Placement Options"

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(Created page with "Placement options (opened by right clicking the 2D map and selecting Options > Placement options, or by pressing F2) lets you set options related to 2D map monster/object plac...")
 
(Default Section/X/Y/Z)
 
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Placement options (opened by right clicking the 2D map and selecting Options > Placement options, or by pressing F2) lets you set options related to 2D map monster/object placement.
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Opened by right clicking the 2D map and selecting Options > Placement options (or by pressing F2), these settings allow you to set options related to 2D map monster/object placement.
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==Offset X/Y/Z==
 
==Offset X/Y/Z==
These values let you set values to offset a selected monster/object by. First select an existing monster or object and then add another of the same type and section – hold F while clicking on any open area of the map, and the new monster/object will be offset by the values you set.
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These fields let you set values to offset a selected monster/object by. First select an existing monster or object and then add another of the same type and section – hold F while clicking on any open area of the map, and the new monster/object will be offset by the values you set.
 
Since QEdit automatically changes your selection to the newly added monster/object, you can use this together with the copy key (Ctrl) to quickly create evenly spaced lines or stacks of monsters/objects.  
 
Since QEdit automatically changes your selection to the newly added monster/object, you can use this together with the copy key (Ctrl) to quickly create evenly spaced lines or stacks of monsters/objects.  
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* Example:
 
* Example:
 
Setting the offset X and Z values to 15 and holding Ctrl + F while clicking will create a diagonal line starting with your initially selected monster or object.
 
Setting the offset X and Z values to 15 and holding Ctrl + F while clicking will create a diagonal line starting with your initially selected monster or object.
 
The offset values have no effect when placing without using the F key.
 
The offset values have no effect when placing without using the F key.
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==Default Section/X/Y/Z==
 
==Default Section/X/Y/Z==
These values let you specify where a monster or object is initially placed before clicking on the map or while holding the D key. It can be useful if you’re working in a single room and frequently use the Esc key to cancel placement, or if you just want to override QEdit’s default behavior of placing monsters/objects at 0,0,0 where they can easily be forgotten about.
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These values let you specify where a monster or object is initially placed before clicking on the map or while holding the D key. It can be useful if you’re working in a single room and frequently use the Esc key to cancel placement, or if you want to override QEdit’s default behavior of placing monsters/objects at 0,0,0.

Latest revision as of 20:14, 25 December 2025

Opened by right clicking the 2D map and selecting Options > Placement options (or by pressing F2), these settings allow you to set options related to 2D map monster/object placement.

Offset X/Y/Z

These fields let you set values to offset a selected monster/object by. First select an existing monster or object and then add another of the same type and section – hold F while clicking on any open area of the map, and the new monster/object will be offset by the values you set. Since QEdit automatically changes your selection to the newly added monster/object, you can use this together with the copy key (Ctrl) to quickly create evenly spaced lines or stacks of monsters/objects.

  • Example:

Setting the offset X and Z values to 15 and holding Ctrl + F while clicking will create a diagonal line starting with your initially selected monster or object. The offset values have no effect when placing without using the F key.

Default Section/X/Y/Z

These values let you specify where a monster or object is initially placed before clicking on the map or while holding the D key. It can be useful if you’re working in a single room and frequently use the Esc key to cancel placement, or if you want to override QEdit’s default behavior of placing monsters/objects at 0,0,0.