Difference between revisions of "Delbiter"
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(Created page with "==Enemy== [http://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as...") |
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==== Generic Arguments ==== | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. | * '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. | ||
− | * '''Child Count''' - | + | * '''Child Count''' - Unused for this enemy. |
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
+ | |||
==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
− | * '''Howl | + | All bias values below have meaning from 0 to 1, where 1 is a 100% chance for the action to occur. |
− | * '''Confuse | + | * '''(1) Howl Bias''' - Chance of a howl after a charge or stun animation. The game adds 0.3 to this value. |
− | * '''Confuse Distance''' - Distance around the | + | * '''(2) Confuse Bias''' - Chance of confusing players when howling. This chance is rolled if players are within the confuse distance. The game adds 0.3 to this value. |
− | * '''Laser | + | * '''(3) Confuse Distance''' - Distance around the Delbiter for finding targets for confuse. The game adds 30 to this value. |
− | * ''' | + | * '''(4) Laser Bias''' - Chance of a laser attack after a charge, after a melee attack, or after being stunned. The game adds 0.3 to this value. |
− | * '''Type''' - Boolean to set for a Delbiter to charge as it spawns. | + | * '''(5) Shock/Megid State Bias''' - Chance of changing state to the Shock/Megid state when the Delbiter's HP is below 50%. This is rolled during a Howl. The game adds 0.05 to this value. |
+ | * '''(6) Type''' - Boolean to set for a Delbiter to charge as it spawns. |
Latest revision as of 17:10, 27 March 2025
Enemy
Parameters
Generic Arguments
- Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
All bias values below have meaning from 0 to 1, where 1 is a 100% chance for the action to occur.
- (1) Howl Bias - Chance of a howl after a charge or stun animation. The game adds 0.3 to this value.
- (2) Confuse Bias - Chance of confusing players when howling. This chance is rolled if players are within the confuse distance. The game adds 0.3 to this value.
- (3) Confuse Distance - Distance around the Delbiter for finding targets for confuse. The game adds 30 to this value.
- (4) Laser Bias - Chance of a laser attack after a charge, after a melee attack, or after being stunned. The game adds 0.3 to this value.
- (5) Shock/Megid State Bias - Chance of changing state to the Shock/Megid state when the Delbiter's HP is below 50%. This is rolled during a Howl. The game adds 0.05 to this value.
- (6) Type - Boolean to set for a Delbiter to charge as it spawns.