Difference between revisions of "Recobox"

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(Unique Arguments)
(Unique Arguments)
 
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==== Unique Arguments ====
 
==== Unique Arguments ====
* '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at.
+
* '''(1) Recon Floating Height''' - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with '''X Rotation Code''' of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
 +
* '''(2) Recon Revolving Range''' - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
 +
* '''(3) - Unused.
 
* '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once.
 
* '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once.
 +
* '''(5) - Unused.
 
* '''(6) X Rotation Code''' - Rotation on the X axis.  
 
* '''(6) X Rotation Code''' - Rotation on the X axis.  
 
** ''0 = 0 degree rotation''
 
** ''0 = 0 degree rotation''
 
** ''1 = 180 degree rotation''
 
** ''1 = 180 degree rotation''
 
** ''2 = 90 degree rotation''
 
** ''2 = 90 degree rotation''

Latest revision as of 21:44, 30 September 2022

Enemy

Recobox

Parameters

Generic Arguments

  • Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
  • Child Count - Defines the max number of Recon to spawn from this Recobox.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Recon Floating Height - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with X Rotation Code of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
  • (2) Recon Revolving Range - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
  • (3) - Unused.
  • (4) Number of Active Children - Defines the max number of Recon to deploy at once.
  • (5) - Unused.
  • (6) X Rotation Code - Rotation on the X axis.
    • 0 = 0 degree rotation
    • 1 = 180 degree rotation
    • 2 = 90 degree rotation