Difference between revisions of "Targetable Object"

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(Unique Arguments)
(Unique Arguments)
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* '''HP''' - Amount of hits it takes to activate the targetable object.
 
* '''HP''' - Amount of hits it takes to activate the targetable object.
 
* '''5''' - Set to 0, does not need to be changed.
 
* '''5''' - Set to 0, does not need to be changed.
* '''6''' - Boolean. If 0, this object will unlock the '''Switch ID''' when activated. Otherwise, this object will lock the switch when activated.
+
* '''Do Lock''' - Boolean. If 0, this object will unlock the '''Switch ID''' when activated. Otherwise, this object will lock the switch when activated.

Revision as of 04:23, 25 September 2022

Object

Object in which the player can attack to activate a switch

Parameters

Generic Arguments

  • Skin - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in
  • Unknown
  • Position X - X coordinate of count down object in reference to the center of the room.
  • Position Y - Y coordinate count down object in reference to the center of the room.
  • Position Z - Z coordinate count down object in reference to the center of the room.
  • Rotation Y - Rotation of the object.

Unique Arguments

  • Active ID - This must be unlocked in order to be able to target the targetable object.
  • Target Type - Boolean, set to negative if you don't want the target reticle to show up and positive if you want a reticle.
  • Switch ID - Switch to be toggled when activated.
  • HP - Amount of hits it takes to activate the targetable object.
  • 5 - Set to 0, does not need to be changed.
  • Do Lock - Boolean. If 0, this object will unlock the Switch ID when activated. Otherwise, this object will lock the switch when activated.