Difference between revisions of "Particle3 id"

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(Use)
(Example)
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<span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span>
 
<span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span>
  
  <span style='color:blue'>0:     </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span>
+
  <span style='color:blue'>0:       </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span>
 
  <span style='color:blue'>100:    </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span>
 
  <span style='color:blue'>100:    </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span>
 
  <span style='color:green'>        leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span>
 
  <span style='color:green'>        leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span>
 
  <span style='color:green'>        let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span>
 
  <span style='color:green'>        let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span>
 
  <span style='color:green'>        leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span>
 
  <span style='color:green'>        leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span>
  <span style='color:green'>        particle3f_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span>
+
  <span style='color:green'>        particle3_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
  
 
==Also see==
 
==Also see==
 
[[ret]] [[let]] [[leti]] [[get slotnumber]]
 
[[ret]] [[let]] [[leti]] [[get slotnumber]]

Revision as of 02:16, 18 June 2022

Syntax

Syntax: particle3f_id register1

  • register1 = Particle # Used.
  • register2 = How many frames.
  • register3 = Character ID to tie the register to.
  • register4 = Y value of the particle.

Use

Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I

The particle has no clipping and is rendered from any draw distance.

Example

//This example is used to set a specific particle on player slot 1.

0:       get_slotnumber R250 //Puts the player's slot number is R250.
100:     leti R1, 00000000 //Set particle 1.
         leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this.
         let R3, R250 //Set the particle to player slot 1.
         leti R4, 0000000A //Set the Y value of the particle to 10.
         particle3_id R1 //Tells where to start the continuation of registry strings to be used for the particle ID.
         ret 

Also see

ret let leti get slotnumber