Difference between revisions of "Get coord player detect"
From Unofficial QEdit Wiki Guide
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<span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!' | <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!' | ||
<span style='color:green'> winend </span> | <span style='color:green'> winend </span> | ||
− | <span style='color:blue'> | + | <span style='color:blue'>104:</span><span style='color:green'> ret </span> |
==Also see== | ==Also see== | ||
[[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] | [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] |
Latest revision as of 15:34, 16 June 2022
Contents
Syntax
Syntax: get_coord_player_detect register1, register4
- register1 = X value.
- register2 = Z value.
- register3 = Radius.
- register4 = Output for slot 0.
- register5 = Output for slot 1.
- register6 = Output for slot 2.
- register7 = Output for slot 3.
Use
Script version of a touch plate object; used to detect a player's location within specific set parameters.
Example
100: leti R1, 0000000A //Set the X value to 10. leti R2, 00000014 //Set Z value to 20. leti R3, 00000064 //Set the radius to 100. get_coord_player_detect R1, R4 //Tells where to start the continuation of registry strings to be used for the coordinates. jmpi_= R4, 00000000, 101 window_msg 'Slot 0 is in the radius!' winend 101: jmpi_= R5, 00000000, 102 window_msg 'Slot 1 is in the radius!' winend 102: jmpi_= R6, 00000000, 103 window_msg 'Slot 2 is in the radius!' winend 103: jmpi_= R7, 00000000, 104 window_msg 'Slot 3 is in the radius!' winend 104: ret