Difference between revisions of "Booma Family"

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(Enemy)
(Unique Arguments)
 
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==Parameters==
 
==Parameters==
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==== Generic Arguments ====
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a booma.  Do not change.
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a booma.  Do not change.
* '''Child Count''' -  
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* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
* '''1'''
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* '''Idle Distance''' - ???? (Recommend values 0 or 20).
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==== Unique Arguments ====
* '''3'''
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* '''(2) Idle Distance''' - The roam radius around the enemy's spawn point when there is no target within range. If the value is 0, the enemy returns to spawn and stays still. Recommend values 0, 10, 20, 30 for what Sega commonly used.
* '''4'''
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* '''(6) Subtype''' - Choose which type of booma spawns:
* '''5'''
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** ''0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]''
* '''Subtype (6)''' - Choose which type of booma spawns.
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** ''1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]''
** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]
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** ''2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]''
** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]
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** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]
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Latest revision as of 22:47, 10 June 2022

Enemy

Booma

Gobooma

Gigobooma

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (2) Idle Distance - The roam radius around the enemy's spawn point when there is no target within range. If the value is 0, the enemy returns to spawn and stays still. Recommend values 0, 10, 20, 30 for what Sega commonly used.
  • (6) Subtype - Choose which type of booma spawns: