Difference between revisions of "Get player status"
From Unofficial QEdit Wiki Guide
Pheonixmog (Talk | contribs) (→Values) |
(→Values) |
||
Line 10: | Line 10: | ||
==Values== | ==Values== | ||
− | 00: | + | 00: Invalid player slot or warping on V3 and lower. |
01: Standing | 01: Standing | ||
Line 35: | Line 35: | ||
0C: Frozen | 0C: Frozen | ||
+ | |||
+ | 0D: Warping (Blue Burst only) | ||
+ | |||
+ | There is no warping value for V3 and earlier, but value 00 is assumed to be correct if the player is known to exist. | ||
==Also see== | ==Also see== | ||
[[get_slotnumber]], [[p_dead_V3]], [[use_animation]] | [[get_slotnumber]], [[p_dead_V3]], [[use_animation]] |
Latest revision as of 22:39, 10 June 2022
Contents
Syntax
Syntax: get_player_status register 1, register 2
- register 1 = Register for character slot.
- register 2 = Value that tells what state the player is in.
Use
Returns a value indicating the current state a player is in.
Values
00: Invalid player slot or warping on V3 and lower.
01: Standing
02: Walking
03: Running
04: Attacking
05: Casting
06: Initiating Photon Blast
07: Defending
08: Hitstun/Knockdown
09: Dead
0A: Animation or Cutscene
0B: Being Revived
0C: Frozen
0D: Warping (Blue Burst only)
There is no warping value for V3 and earlier, but value 00 is assumed to be correct if the player is known to exist.