Difference between revisions of "Door Color Bar"

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(Created page with "==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' -...")
 
(Unique Arguments)
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* '''(4) Invisible''' - If set to higher than 0, object will be completely invisible.
 
* '''(4) Invisible''' - If set to higher than 0, object will be completely invisible.
 
* '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green.
 
* '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green.
* '''(6) Unknown''' - Default as 0.
+
* '''(6) SRGB''' - Saturation of color, Red | Green | Blue, 0-255 for each, use hex calculator to transform Hex number into Decimal.

Revision as of 02:48, 19 February 2022

Object

Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green.

Parameters

Generic Arguments

  • Skin - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Door Color Bar in reference to the center of the room.
  • Position Y - Y coordinate of Door Color Bar Trap in reference to the center of the room.
  • Position Z - Z coordinate of Door Color Bar Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of Door Color Bar object (Rotation Values)

Unique Arguments

  • (1) Width Scale - Width multiplier for the door color object. Decimal numbers such as 1.5 are acceptable.
  • (2) Depth Scale - Depth multiplier for the door color object. Decimal numbers such as 1.5 are acceptable.
  • (3) Unknown - Default as 1.
  • (4) Invisible - If set to higher than 0, object will be completely invisible.
  • (5) Door ID - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green.
  • (6) SRGB - Saturation of color, Red | Green | Blue, 0-255 for each, use hex calculator to transform Hex number into Decimal.