Difference between revisions of "Door Color Bar"
From Unofficial QEdit Wiki Guide
(Created page with "==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' -...") |
(→Unique Arguments) |
||
Line 23: | Line 23: | ||
* '''(4) Invisible''' - If set to higher than 0, object will be completely invisible. | * '''(4) Invisible''' - If set to higher than 0, object will be completely invisible. | ||
* '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green. | * '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green. | ||
− | * '''(6) | + | * '''(6) SRGB''' - Saturation of color, Red | Green | Blue, 0-255 for each, use hex calculator to transform Hex number into Decimal. |
Revision as of 02:48, 19 February 2022
Object
Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green.
Parameters
Generic Arguments
- Skin - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Door Color Bar in reference to the center of the room.
- Position Y - Y coordinate of Door Color Bar Trap in reference to the center of the room.
- Position Z - Z coordinate of Door Color Bar Trap in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of Door Color Bar object (Rotation Values)
Unique Arguments
- (1) Width Scale - Width multiplier for the door color object. Decimal numbers such as 1.5 are acceptable.
- (2) Depth Scale - Depth multiplier for the door color object. Decimal numbers such as 1.5 are acceptable.
- (3) Unknown - Default as 1.
- (4) Invisible - If set to higher than 0, object will be completely invisible.
- (5) Door ID - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green.
- (6) SRGB - Saturation of color, Red | Green | Blue, 0-255 for each, use hex calculator to transform Hex number into Decimal.