Difference between revisions of "Map ID Table"
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Boss_Volopt = 0000000D | Boss_Volopt = 0000000D | ||
Boss_Darkfalz = 0000000E | Boss_Darkfalz = 0000000E | ||
− | Lobby(Battle_ruins on | + | Lobby(Battle_ruins on BB) = 0000000F |
Battle_Spaceship = 00000010 | Battle_Spaceship = 00000010 | ||
− | Battle_Ruins(Lobby on | + | Battle_Ruins(Lobby on BB) = 00000011 |
Pioneer2_Ep2 = 00000012 | Pioneer2_Ep2 = 00000012 | ||
Temple_A = 00000013 | Temple_A = 00000013 |
Revision as of 16:26, 3 December 2021
Contents
The following is the floor maps to hex code.
Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cave3 = 00000005 Mines1 = 00000006 Mines2 = 00000007 Ruins1 = 00000008 Ruins2 = 00000009 Ruins3 = 0000000A Boss_Dragon = 0000000B Boss_Derolle = 0000000C Boss_Volopt = 0000000D Boss_Darkfalz = 0000000E Lobby(Battle_ruins on BB) = 0000000F Battle_Spaceship = 00000010 Battle_Ruins(Lobby on BB) = 00000011 Pioneer2_Ep2 = 00000012 Temple_A = 00000013 Temple_B = 00000014 Spaceship_A = 00000015 Spaceship_B = 00000016 CCA = 00000017 Jungle_East = 00000018 Jungle_North = 00000019 Mountain = 0000001A Seaside = 0000001B Seabed_Upper = 0000001C Seabed_Lower = 0000001D Boss_Galgryphon = 0000001E Boss_Olgaflow = 0000001F Boss_Barbaray = 00000020 Boss_Goldragon = 00000021 Seaside_Night = 00000022 Tower = 00000023 Wilds1 = 00000024 Wilds2 = 00000025 Wilds3 = 00000026 Wilds4 = 00000027 Crater = 00000028 Desert1 = 00000029 Desert2 = 0000002A Desert3 = 0000002B Boss_Saintmilion = 0000002C Pioneer2_Ep4 = 0000002D Test_Area = 0000002E