Difference between revisions of "Itemsname.ini"

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(Created page with "==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Player Set - Rotati...")
 
(Contents)
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==Contents==
 
==Contents==
0 Player Set - Rotation Y - Slot ID - - Return Flag - - -<br />
+
<pre>
1 Particle - Rotation Y - 1 2 3 4 5 6 -<br />
+
0 Player Set - Rotation Y - Slot ID - - Return Flag - - -
2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag -<br />
+
1 Particle - Rotation Y - 1 2 3 4 5 6 -
3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -<br />
+
2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag -
4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9<br />
+
3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -
5 Item 1 Rotation Y 2 3 4 5 6 7 8 9<br />
+
4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9
6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7<br />
+
5 Item 1 Rotation Y 2 3 4 5 6 7 8 9
7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? -<br />
+
6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7
8 Collision Event - - - Radius - - Event Number - - -<br />
+
7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? -
9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9<br />
+
8 Collision Event - - - Radius - - Event Number - - -
10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay -<br />
+
9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9
11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay -<br />
+
10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay -
12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay -<br />
+
11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay -
13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay -<br />
+
12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay -
14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - -<br />
+
13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay -
15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9<br />
+
14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - -
16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 -<br />
+
15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9
17 Lens Flare - Rotation Y - 1 2 3 4 5 6 -<br />
+
16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 -
18 Collision Script - - - Radius 1 2 Function Num 4 5 -<br />
+
17 Lens Flare - Rotation Y - 1 2 3 4 5 6 -
19 Heal Ring - Rotation Y - - - - - - - -<br />
+
18 Collision Script - - - Radius 1 2 Function Num 4 5 -
20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9<br />
+
19 Heal Ring - Rotation Y - - - - - - - -
21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9<br />
+
20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9
22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9<br />
+
21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9
23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 -<br />
+
22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9
24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID -<br />
+
23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 -
25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 -<br />
+
24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID -
26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4<br />
+
25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 -
27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 -<br />
+
26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4
28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 -<br />
+
27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 -
29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 -<br />
+
28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 -
30 Unknown Item (30) - Rotation Y - - - - - - - -<br />
+
29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 -
31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 -<br />
+
30 Unknown Item (30) - Rotation Y - - - - - - - -
32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7<br />
+
31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 -
33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7<br />
+
32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7
34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8<br />
+
33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7
35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 -<br />
+
34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8
36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7<br />
+
35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 -
37 Object Countdown - Rotation Y - 1 2 3 4 5 6 -<br />
+
36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7
38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 -<br />
+
37 Object Countdown - Rotation Y - 1 2 3 4 5 6 -
39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 -<br />
+
38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 -
40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 -<br />
+
39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 -
41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 -<br />
+
40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 -
64 Object Menu - Rotation Y - - - - Menu ID - - -<br />
+
41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 -
65 Telepipe Location - Rotation Y - - - - Slot ID - - -<br />
+
64 Object Menu - Rotation Y - - - - Menu ID - - -
66 Collision BGM - Rotation Y - 1 2 3 4 5 6 -<br />
+
65 Telepipe Location - Rotation Y - - - - Slot ID - - -
67 Teleporter Main - Rotation Y - - - - - - - -<br />
+
66 Collision BGM - Rotation Y - 1 2 3 4 5 6 -
68 Teleporter Lobby - Rotation Y - - - - - - - -<br />
+
67 Teleporter Main - Rotation Y - - - - - - - -
69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model -<br />
+
68 Teleporter Lobby - Rotation Y - - - - - - - -
70 Door P2 Shop - Rotation Y - - - - - - - -<br />
+
69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model -
71 Door P2 Hunter's Guild - Rotation Y - - - - - - - -<br />
+
70 Door P2 Shop - Rotation Y - - - - - - - -
72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x<br />
+
71 Door P2 Hunter's Guild - Rotation Y - - - - - - - -
73 Door P2 Medical Centre - Rotation Y - - - - - - - -<br />
+
72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x
74 Elevator - Rotation Y - - - - - - - -<br />
+
73 Door P2 Medical Centre - Rotation Y - - - - - - - -
75 Seasonal Easter Egg - Rotation Y - - - - - - - -<br />
+
74 Elevator - Rotation Y - - - - - - - -
76 Seasonal Valentines Heart - Rotation Y - - - - - - - -<br />
+
75 Seasonal Easter Egg - Rotation Y - - - - - - - -
77 Seasonal Christmas Tree - Rotation Y - - - - - - - -<br />
+
76 Seasonal Valentines Heart - Rotation Y - - - - - - - -
78 Seasonal Christmas Wreath - Rotation Y - - - - - - - -<br />
+
77 Seasonal Christmas Tree - Rotation Y - - - - - - - -
79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - -<br />
+
78 Seasonal Christmas Wreath - Rotation Y - - - - - - - -
80 Seasonal 21st Century - Rotation Y - - - - - - - -<br />
+
79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - -
81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 -<br />
+
80 Seasonal 21st Century - Rotation Y - - - - - - - -
82 Welcome Board - Rotation Y - - - - - - - -<br />
+
81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 -
83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - -<br />
+
82 Welcome Board - Rotation Y - - - - - - - -
84 Door P2 Lobby - Rotation Y - - - - - - - -<br />
+
83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - -
85 Teleporter Main Battlemode - Rotation Y - - - - - - - -<br />
+
84 Door P2 Lobby - Rotation Y - - - - - - - -
86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 -<br />
+
85 Teleporter Main Battlemode - Rotation Y - - - - - - - -
87 Touchplate Invisible P2 - - - Radius - - - - - -<br />
+
86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 -
128 Door Forest - Rotation Y - - - - Door ID - - -<br />
+
87 Touchplate Invisible P2 - - - Radius - - - - - -
129 Switch Forest - Rotation Y - - - - Switch ID - Colour -<br />
+
128 Door Forest - Rotation Y - - - - Door ID - - -
130 Laser Fence - Rotation Y - Colour - - Switch ID - Model -<br />
+
129 Switch Forest - Rotation Y - - - - Switch ID - Colour -
131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model -<br />
+
130 Laser Fence - Rotation Y - Colour - - Switch ID - Model -
132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour -<br />
+
131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model -
133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - -<br />
+
132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour -
134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 -<br />
+
133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - -
135 Probe Rotation X Rotation Y Rotation Z Model - - - - - -<br />
+
134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 -
136 Box Forest Type1 - Rotation Y - - - - - - - -<br />
+
135 Probe Rotation X Rotation Y Rotation Z Model - - - - - -
137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 -<br />
+
136 Box Forest Type1 - Rotation Y - - - - - - - -
138 Battery - Rotation Y - 1 2 3 4 5 6 -<br />
+
137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 -
139 Console - Rotation Y - - - - Function Model - -<br />
+
138 Battery - Rotation Y - 1 2 3 4 5 6 -
140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect -<br />
+
139 Console - Rotation Y - - - - Function Model - -
141 Message Pod - Rotation Y - 1 2 3 4 5 6 -<br />
+
140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect -
142 Door Energy Barrier - Rotation Y - - - - Door ID - - -<br />
+
141 Message Pod - Rotation Y - 1 2 3 4 5 6 -
143 Bridge Rising Forest - Rotation Y - - - - Door ID - - -<br />
+
142 Door Energy Barrier - Rotation Y - - - - Door ID - - -
144 Switch Generic - Rotation Y - - - - Switch ID - - -<br />
+
143 Bridge Rising Forest - Rotation Y - - - - Door ID - - -
145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br />
+
144 Switch Generic - Rotation Y - - - - Switch ID - - -
146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 -<br />
+
145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br />
+
146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 -
149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - -<br />
+
147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model -<br />
+
149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - -
151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model -<br />
+
150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model -
192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale  X Scale  Y Scale  Z Switch ID Stay Active - -<br />
+
151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model -
193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br />
+
192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale  X Scale  Y Scale  Z Switch ID Stay Active - -
194 Door Caves - Rotation Y - - - - Door ID - - -<br />
+
193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action -<br />
+
194 Door Caves - Rotation Y - - - - Door ID - - -
196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 -<br />
+
195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action -
197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 -<br />
+
196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 -
198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 -<br />
+
197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 -
199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 -<br />
+
198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 -
200 Brown Platform - Rotation Y - 1 2 3 4 5 6 -<br />
+
199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 -
201 Warning Light - Rotation Y - 1 2 3 4 5 6 -<br />
+
200 Brown Platform - Rotation Y - 1 2 3 4 5 6 -
203 Rainbow - Rotation Y - Scale  X Scale  Y Scale  Z 4 5 6 -<br />
+
201 Warning Light - Rotation Y - 1 2 3 4 5 6 -
204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 -<br />
+
203 Rainbow - Rotation Y - Scale  X Scale  Y Scale  Z 4 5 6 -
205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 -<br />
+
204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 -
206 Door Caves Switch - Rotation Y - - - - Door ID - - -<br />
+
205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 -
207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 -<br />
+
206 Door Caves Switch - Rotation Y - - - - Door ID - - -
208 Cake Shop - Rotation Y - 1 2 3 4 5 6 -<br />
+
207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 -
209 Rock Small Red Caves1 - Rotation Y - - - - - - - -<br />
+
208 Cake Shop - Rotation Y - 1 2 3 4 5 6 -
210 Rock Medium Red Caves1 - Rotation Y - - - - - - - -<br />
+
209 Rock Small Red Caves1 - Rotation Y - - - - - - - -
211 Rock Large Red Caves1 - Rotation Y - - - - - - - -<br />
+
210 Rock Medium Red Caves1 - Rotation Y - - - - - - - -
212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - -<br />
+
211 Rock Large Red Caves1 - Rotation Y - - - - - - - -
213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - -<br />
+
212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - -
214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - -<br />
+
213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - -
215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - -<br />
+
214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - -
216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - -<br />
+
215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - -
217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - -<br />
+
216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - -
218 Rock Small Caves3 - Rotation Y - - - - - - - -<br />
+
217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - -
219 Rock Medium Caves3 - Rotation Y - - - - - - - -<br />
+
218 Rock Small Caves3 - Rotation Y - - - - - - - -
220 Rock Large Caves3 - Rotation Y - - - - - - - -<br />
+
219 Rock Medium Caves3 - Rotation Y - - - - - - - -
222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7<br />
+
220 Rock Large Caves3 - Rotation Y - - - - - - - -
223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 -<br />
+
222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7
224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 -<br />
+
223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 -
225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 -<br />
+
224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 -
256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active -<br />
+
225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 -
257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -<br />
+
256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active -
258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active -<br />
+
257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -
259 Cryo-Tube - Rotation Y - - - - - - - -<br />
+
258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active -
260 Supercomputer - Rotation Y - 1 2 3 4 5 6 -<br />
+
259 Cryo-Tube - Rotation Y - - - - - - - -
261 Data Screen - Rotation Y - 1 2 3 4 5 6 -<br />
+
260 Supercomputer - Rotation Y - 1 2 3 4 5 6 -
262 Floating Robot - Rotation Y - 1 2 3 4 5 6 -<br />
+
261 Data Screen - Rotation Y - 1 2 3 4 5 6 -
263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 -<br />
+
262 Floating Robot - Rotation Y - 1 2 3 4 5 6 -
264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 -<br />
+
263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 -
265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 -<br />
+
264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 -
266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 -<br />
+
265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 -
267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - -<br />
+
266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 -
268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 -<br />
+
267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - -
304 Ruins Seal - Rotation Y - - - - - - - -<br />
+
268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 -
320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number -<br />
+
304 Ruins Seal - Rotation Y - - - - - - - -
321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -<br />
+
320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number -
322 Switch Ruins - Rotation Y - - - - Switch ID - - -<br />
+
321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -
323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - -<br />
+
322 Switch Ruins - Rotation Y - - - - Switch ID - - -
324 Door Ruins1 - Rotation Y - - - - Door ID - - -<br />
+
323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - -
325 Door Ruins3 - Rotation Y - - - - Door ID - - -<br />
+
324 Door Ruins1 - Rotation Y - - - - Door ID - - -
326 Door Ruins2 - Rotation Y - - - - Door ID - - -<br />
+
325 Door Ruins3 - Rotation Y - - - - Door ID - - -
327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - -<br />
+
326 Door Ruins2 - Rotation Y - - - - Door ID - - -
328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - -<br />
+
327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - -
329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - -<br />
+
328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - -
330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br />
+
329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - -
331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br />
+
330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 -<br />
+
331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - -<br />
+
332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 -
334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - -<br />
+
333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - -
335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - -<br />
+
334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - -
336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - -<br />
+
335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - -
337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - -<br />
+
336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - -
338 Poison Sac - Rotation Y - - - - - - - -<br />
+
337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - -
339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) -<br />
+
338 Poison Sac - Rotation Y - - - - - - - -
340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 -<br />
+
339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) -
341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 -<br />
+
340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 -
342 Monument - Rotation Y - 1 2 3 4 5 6 -<br />
+
341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 -
345 Rock Ruins 1 - Rotation Y - - - - - - - -<br />
+
342 Monument - Rotation Y - 1 2 3 4 5 6 -
346 Rock Ruins 2 - Rotation Y - - - - - - - -<br />
+
345 Rock Ruins 1 - Rotation Y - - - - - - - -
347 Rock Ruins 3 - Rotation Y - - - - - - - -<br />
+
346 Rock Ruins 2 - Rotation Y - - - - - - - -
348 Rock Ruins 4 - Rotation Y - - - - - - - -<br />
+
347 Rock Ruins 3 - Rotation Y - - - - - - - -
349 Rock Ruins 5 - Rotation Y - - - - - - - -<br />
+
348 Rock Ruins 4 - Rotation Y - - - - - - - -
350 Rock Ruins 6 - Rotation Y - - - - - - - -<br />
+
349 Rock Ruins 5 - Rotation Y - - - - - - - -
351 Rock Ruins 7 - Rotation Y - - - - - - - -<br />
+
350 Rock Ruins 6 - Rotation Y - - - - - - - -
352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID -<br />
+
351 Rock Ruins 7 - Rotation Y - - - - - - - -
353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - -<br />
+
352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID -
354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 -<br />
+
353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - -
355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br />
+
354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 -
356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br />
+
355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - -<br />
+
356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - -<br />
+
357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - -
359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech -<br />
+
358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - -
368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 -<br />
+
359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech -
369 Falz Monument - Rotation Y - 1 2 3 4 5 6 -<br />
+
368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 -
370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 -<br />
+
369 Falz Monument - Rotation Y - 1 2 3 4 5 6 -
371 Floating Soul - Rotation Y - 1 2 3 4 5 6 -<br />
+
370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 -
372 Butterfly - Rotation Y - 1 2 3 4 5 6 -<br />
+
371 Floating Soul - Rotation Y - 1 2 3 4 5 6 -
384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 -<br />
+
372 Butterfly - Rotation Y - 1 2 3 4 5 6 -
385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 -<br />
+
384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 -
386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 -<br />
+
385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 -
387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 -<br />
+
386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 -
388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 -<br />
+
387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 -
389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 -<br />
+
388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 -
390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 -<br />
+
389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 -
391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 -<br />
+
390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 -
392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 -<br />
+
391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 -
393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 -<br />
+
392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 -
394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 -<br />
+
393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 -
395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 -<br />
+
394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 -
396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 -<br />
+
395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 -
400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 -<br />
+
396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 -
401 Wall Low - Rotation Y - 1 2 3 4 5 6 -<br />
+
400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 -
402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 -<br />
+
401 Wall Low - Rotation Y - 1 2 3 4 5 6 -
403 Wall High - Rotation Y - 1 2 3 4 5 6 -<br />
+
402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 -
416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br />
+
403 Wall High - Rotation Y - 1 2 3 4 5 6 -
417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 -<br />
+
416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
418 Column Broken - Rotation Y - 1 2 3 4 5 6 -<br />
+
417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 -
419 Rubble - Rotation Y - 1 2 3 4 5 6 -<br />
+
418 Column Broken - Rotation Y - 1 2 3 4 5 6 -
420 Column - Rotation Y - 1 2 3 4 5 6 -<br />
+
419 Rubble - Rotation Y - 1 2 3 4 5 6 -
421 Column Fallen - Rotation Y - 1 2 3 4 5 6 -<br />
+
420 Column - Rotation Y - 1 2 3 4 5 6 -
422 Brick Cone - Rotation Y - 1 2 3 4 5 6 -<br />
+
421 Column Fallen - Rotation Y - 1 2 3 4 5 6 -
423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 -<br />
+
422 Brick Cone - Rotation Y - 1 2 3 4 5 6 -
424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 -<br />
+
423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 -
425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br />
+
424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 -
426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br />
+
425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -<br />
+
426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -<br />
+
427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -
512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 -<br />
+
448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -
513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 -<br />
+
512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 -
514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -<br />
+
513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 -
515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 -<br />
+
514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -
516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 -<br />
+
515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 -
517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 -<br />
+
516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 -
518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 -<br />
+
517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 -
519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 -<br />
+
518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 -
520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 -<br />
+
519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 -
521 Spider Plant - Rotation - 1 2 3 4 5 6 -<br />
+
520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 -
522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 -<br />
+
521 Spider Plant - Rotation - 1 2 3 4 5 6 -
523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 -<br />
+
522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 -
524 White Bird - Rotation Y - 1 2 3 4 5 6 -<br />
+
523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 -
525 Orange Bird - Rotation Y - 1 2 3 4 5 6 -<br />
+
524 White Bird - Rotation Y - 1 2 3 4 5 6 -
527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag -<br />
+
525 Orange Bird - Rotation Y - 1 2 3 4 5 6 -
528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) -<br />
+
527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag -
529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 -<br />
+
528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) -
530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 -<br />
+
529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 -
531 Seagull - Rotation - 1 2 3 4 5 6 -<br />
+
530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 -
544 Fish - Rotation Y - 1 2 3 4 5 6 -<br />
+
531 Seagull - Rotation - 1 2 3 4 5 6 -
545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -<br />
+
544 Fish - Rotation Y - 1 2 3 4 5 6 -
546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 -<br />
+
545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -
547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 -<br />
+
546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 -
548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 -<br />
+
547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 -
549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 -<br />
+
548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 -
550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 -<br />
+
549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 -
551 Dolphin - Rotation Y - 1 2 3 4 5 6 -<br />
+
550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 -
552 Trap Capture - Rotation Y - 1 2 3 4 5 6 -<br />
+
551 Dolphin - Rotation Y - 1 2 3 4 5 6 -
553 Message VR Link - Rotation Y - 1 2 3 4 5 6 -<br />
+
552 Trap Capture - Rotation Y - 1 2 3 4 5 6 -
576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - -<br />
+
553 Message VR Link - Rotation Y - 1 2 3 4 5 6 -
640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 -<br />
+
576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - -
672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 -<br />
+
640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 -
688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 -<br />
+
672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 -
689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 -<br />
+
688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 -
690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 -<br />
+
689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 -
691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 -<br />
+
690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 -
692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 -<br />
+
691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 -
693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 -<br />
+
692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 -
694 Table Long - Rotation Y - 1 2 3 4 5 6 -<br />
+
693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 -
695 GBA Station - Rotation Y - 1 2 3 4 5 6 -<br />
+
694 Table Long - Rotation Y - 1 2 3 4 5 6 -
696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 -<br />
+
695 GBA Station - Rotation Y - 1 2 3 4 5 6 -
697 Warp Instant - Rotation Y - 1 2 3 4 5 6 -<br />
+
696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 -
698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 -<br />
+
697 Warp Instant - Rotation Y - 1 2 3 4 5 6 -
699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 -<br />
+
698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 -
700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 -<br />
+
699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 -
701 Warp Lab - Rotation Y - 1 2 3 4 5 6 -<br />
+
700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 -
768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 -<br />
+
701 Warp Lab - Rotation Y - 1 2 3 4 5 6 -
769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - -<br />
+
768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 -
770 Rock Brown Large - Rotation Y - - - - Model - - -<br />
+
769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - -
771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 -<br />
+
770 Rock Brown Large - Rotation Y - - - - Model - - -
832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 -<br />
+
771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 -
833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 -<br />
+
832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 -
896 Plant Poison - Rotation Y - 1 2 3 4 5 6 -<br />
+
833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 -
897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 -<br />
+
896 Plant Poison - Rotation Y - 1 2 3 4 5 6 -
898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 -<br />
+
897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 -
899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 -<br />
+
898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 -
901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 -<br />
+
899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 -
902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 -<br />
+
901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 -
903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 -<br />
+
902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 -
904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 -<br />
+
903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 -
905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 -<br />
+
904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 -
906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 -<br />
+
905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 -
907 Rock Falling - Rotation Y - 1 2 3 4 5 6 -<br />
+
906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 -
908 Plant Desert - Rotation Y - 1 2 3 4 5 6 -<br />
+
907 Rock Falling - Rotation Y - 1 2 3 4 5 6 -
909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 -<br />
+
908 Plant Desert - Rotation Y - 1 2 3 4 5 6 -
910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 -<br />
+
909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 -
911 Bee Hive - Rotation Y - - - - Model - - -<br />
+
910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 -
912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 -<br />
+
911 Bee Hive - Rotation Y - - - - Model - - -
913 Heat - - - Radius 1 2 Fog Index Number 4 5 -<br />
+
912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 -
960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 -<br />
+
913 Heat - - - Radius 1 2 Fog Index Number 4 5 -
 +
960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 -
 
961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 -
 
961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 -
 +
 +
</pre>

Revision as of 23:22, 15 October 2021

Instructions

Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe

Contents

0	Player Set	-	Rotation Y	-	Slot ID	-	-	Return Flag	-	-	-
1	Particle	-	Rotation Y	-	1	2	3	4	5	6	-
2	Teleporter	-	Rotation Y	-	Area Number	Is Blue	Is Red	Dest. Floor Num	Disp Number	Next Area Flag	-
3	Warp	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	-	-
4	Collision Light	1	Rotation Y	2	3	4	5	6	7	8	9
5	Item	1	Rotation Y	2	3	4	5	6	7	8	9
6	Collision Env Sound	1	2	3	4	5	Radius	Sound Effect	Volume	6	7
7	Collision Fog	1	2	3	Radius	5	6	Fog Index Number	8	Switch Off ID?	-
8	Collision Event	-	-	-	Radius	-	-	Event Number	-	-	-
9	Collision Character	1	Rotation Y	2	3	4	5	6	7	8	9
10	Trap Elemental Small	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link ID	Damage	Subtype	Delay	-
11	Status Trap	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link ID	-	Element Type	Delay	-
12	Heal Trap	-	Rotation Y	-	Radius (negative)	1	Trap Link ID	HP	Element Type	Delay	-
13	Trap Elemental Large	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link	Damage	Element Type	Delay	-
14	Obj Room ID	-	Rotation Y	-	SCL_TAMA	Next Room	Previous Room 	-	-	-	-
15	Sensor	1	Rotation Y	2	3	4	5	6	7	8	9
16	Unknown Item (16)	-	Rotation Y	-	1	2	3	4	5	6	-
17	Lens Flare	-	Rotation Y	-	1	2	3	4	5	6	-
18	Collision Script	-	-	-	Radius	1	2	Function Num	4	5	-
19	Heal Ring	-	Rotation Y	-	-	-	-	-	-	-	-
20	Collision Map	1	Rotation Y	2	X Collision	Y Collision	Z Collision	Wall type?	7	8	9
21	Collision Script A	1	Rotation Y	2	3	4	5	6	7	8	9
22	Item Light	-	Rotation Y	-	Subtype	4	5	6	7	8	9
23	Collision Radar	-	Rotation Y	-	Radius	2	3	4	5	6	-
24	Collision Fog SW	-	-	-	Radius	Status	1	Fog Index Number	2	Switch ID	-
25	Teleporter Boss	-	Rotation Y	-	1	2	3	4	Switch ID	6	-
26	Image Board	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	1	2	3	4
27	Teleport Quest	-	Rotation Y	-	1	2	3	4	5	6	-
28	Teleport Epilogue	-	Rotation Y	-	1	2	3	4	5	6	-
29	Unknown Item (29)	-	Rotation Y	-	1	2	3	4	5	6	-
30	Unknown Item (30)	-	Rotation Y	-	-	-	-	-	-	-	-
31	Unknown Item (31)	-	Rotation Y	-	1	2	3	4	5	6	-
32	Object ItemBox Detect	-	-	-	Radius	1	2	Plate ID	4	5	7
33	Object Symbol Chat	-	-	-	Radius	2	3	Switch & Symbol ID	SymbID Switch Pressed	6	7
34	Object Touchplate	1	2	3	Radius	4	5	Switch ID	6	7	8
35	Object Target	-	Rotation Y	-	Visibility	2	Switch ID	HP	5	6	-
36	Object Effect	Effect ID	Rotation Y	-	Damage Radius	Damage Multiplier	3	Switch ID	Switch-Off ID	Stay Active	7
37	Object Countdown	-	Rotation Y	-	1	2	3	4	5	6	-
38	Unknown Item (38)	-	Rotation Y	-	1	2	3	4	5	6	-
39	Door Colour Bar	-	Rotation Y	-	1	2	3	4	Door ID (add 65536)	6	-
40	Unknown Item (40)	-	Rotation Y	-	1	2	3	4	5	6	-
41	Unknown Item (41)	-	Rotation Y	-	1	2	3	4	5	6	-
64	Object Menu	-	Rotation Y	-	-	-	-	Menu ID	-	-	-
65	Telepipe Location	-	Rotation Y	-	-	-	-	Slot ID	-	-	-
66	Collision BGM	-	Rotation Y	-	1	2	3	4	5	6	-
67	Teleporter Main	-	Rotation Y	-	-	-	-	-	-	-	-
68	Teleporter Lobby	-	Rotation Y	-	-	-	-	-	-	-	-
69	Warp Principal's Office	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	Model	-
70	Door P2 Shop	-	Rotation Y	-	-	-	-	-	-	-	-
71	Door P2 Hunter's Guild	-	Rotation Y	-	-	-	-	-	-	-	-
72	Door P2 Teleporter	x	Rotation Y	x	x	x	x	Switch ID	x	x	x
73	Door P2 Medical Centre	-	Rotation Y	-	-	-	-	-	-	-	-
74	Elevator	-	Rotation Y	-	-	-	-	-	-	-	-
75	Seasonal Easter Egg	-	Rotation Y	-	-	-	-	-	-	-	-
76	Seasonal Valentines Heart	-	Rotation Y	-	-	-	-	-	-	-	-
77	Seasonal Christmas Tree	-	Rotation Y	-	-	-	-	-	-	-	-
78	Seasonal Christmas Wreath	-	Rotation Y	-	-	-	-	-	-	-	-
79	Seasonal Halloween Pumpkin	-	Rotation Y	-	-	-	-	-	-	-	-
80	Seasonal 21st Century	-	Rotation Y	-	-	-	-	-	-	-	-
81	Seasonal Sonic Character	-	Rotation Y	-	1	2	3	Model	5	6	-
82	Welcome Board	-	Rotation Y	-	-	-	-	-	-	-	-
83	Fireworks	-	Rotation Y	-	Mdl IDX	Area Width	Rise Height	Area Depth	Freq	-	-
84	Door P2 Lobby	-	Rotation Y	-	-	-	-	-	-	-	-
85	Teleporter Main Battlemode	-	Rotation Y	-	-	-	-	-	-	-	-
86	Door Lab Teleporter	-	Rotation Y	-	1	2	3	4	5	6	-
87	Touchplate Invisible P2	-	-	-	Radius	-	-	-	-	-	-
128	Door Forest	-	Rotation Y	-	-	-	-	Door ID	-	-	-
129	Switch Forest	-	Rotation Y	-	-	-	-	Switch ID	-	Colour	-
130	Laser Fence	-	Rotation Y	-	Colour	-	-	Switch ID	-	Model	-
131	Laser Fence Square	-	Rotation Y	-	Colour	-	-	Switch ID	-	Model	-
132	Forest Laser Fence Switch	-	Rotation Y	-	-	-	-	Switch ID	-	Colour	-
133	Light Rays	-	Rotation Y	-	Scale X	Scale Y	Scale Z	-	-	-	-
134	Blue Butterfly	-	Rotation Y	-	1	2	3	4	5	6	-
135	Probe	Rotation X	Rotation Y	Rotation Z	Model	-	-	-	-	-	-
136	Box Forest Type1	-	Rotation Y	-	-	-	-	-	-	-	-
137	Forest Weather Station	-	Rotation Y	-	1	2	3	4	5	6	-
138	Battery	-	Rotation Y	-	1	2	3	4	5	6	-
139	Console	-	Rotation Y	-	-	-	-	Function	Model	-	-
140	Door Forest Sliding	Rotation X	Rotation Y	Rotation Z	Distance	Speed	Switch ID	Switch Number	Disable Effect	Enable Effect	-
141	Message Pod	-	Rotation Y	-	1	2	3	4	5	6	-
142	Door Energy Barrier	-	Rotation Y	-	-	-	-	Door ID	-	-	-
143	Bridge Rising Forest	-	Rotation Y	-	-	-	-	Door ID	-	-	-
144	Switch Generic	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
145	Box Forest Type1 EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
146	Box Forest Type2 Fixed	-	Rotation Y	-	Full Random	Random Item	Fixed Item	Item Parameter	Item Parameter 2	Item Parameter 3	-
147	Box Forest Type2 EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
149	Box Forest Type1 Empty	-	Rotation Y	-	Event Number	-	-	-	-	-	-
150	Laser Fence Extendable	-	Rotation Y	-	Colour	Collision Width	Collision Depth	Switch ID	-	Model	-
151	Laser Fence Square Extendable	-	Rotation Y	-	Colour	Collision Width	Collision Depth	SWITCH ID	-	Model	-
192	Floor Panel 1	Rotation X	Rotation Y	Rotation Z	Scale  X	Scale  Y	Scale  Z	Switch ID	Stay Active	-	-
193	Door Caves 4-Switch	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
194	Door Caves	-	Rotation Y	-	-	-	-	Door ID	-	-	-
195	Smashing Pillar	-	Rotation Y	-	Smash Cooldown	Start Delay (-ve,frames)	Damage	Switch ID	5	Stay Action	-
196	Sign Type1 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
197	Sign Type2 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
198	Sign Type3 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
199	Hexagonal Tank	-	Rotation Y	-	1	2	3	4	5	6	-
200	Brown Platform	-	Rotation Y	-	1	2	3	4	5	6	-
201	Warning Light	-	Rotation Y	-	1	2	3	4	5	6	-
203	Rainbow	-	Rotation Y	-	Scale  X	Scale  Y	Scale  Z	4	5	6	-
204	Floating Jellyfish	-	Rotation Y	-	1	2	3	4	5	6	-
205	Floating Dragonfly/Robot	-	Rotation Y	-	1	2	3	4	5	6	-
206	Door Caves Switch	-	Rotation Y	-	-	-	-	Door ID	-	-	-
207	Robot Recharge Station	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
208	Cake Shop	-	Rotation Y	-	1	2	3	4	5	6	-
209	Rock Small Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
210	Rock Medium Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
211	Rock Large Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
212	Rock Small Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
213	Rock Medium Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
214	Rock Large Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
215	Rock Small Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
216	Rock Medium Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
217	Rock Large Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
218	Rock Small Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
219	Rock Medium Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
220	Rock Large Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
222	Floor Panel 2	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Switch ID	Stay Active	Sound Effect(1-6)	7
223	Rock Destructable Caves1	-	Rotation Y	-	1	2	3	4	5	6	-
224	Rock Destructable Caves2	-	Rotation Y	-	1	2	3	4	5	6	-
225	Rock Destructable Caves3	-	Rotation Y	-	1	2	3	4	5	6	-
256	Door Mines	Rotation X	Rotation Y	Rotation Z	-	-	-	Door ID	Switch Total	Stay Active	-
257	Floor Panel 3	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Switch ID	Stay Active	-	-
258	Door Switch Mines	-	Rotation Y	-	-	-	-	Door ID	Switch Total	Stay Active	-
259	Cryo-Tube	-	Rotation Y	-	-	-	-	-	-	-	-
260	Supercomputer	-	Rotation Y	-	1	2	3	4	5	6	-
261	Data Screen	-	Rotation Y	-	1	2	3	4	5	6	-
262	Floating Robot	-	Rotation Y	-	1	2	3	4	5	6	-
263	Floating Blue Light	-	Rotation Y	-	1	2	3	4	5	6	-
264	Self Destructing Obj Type1	-	Rotation Y	-	1	2	3	4	5	6	-
265	Self Destructing Obj Type2	-	Rotation Y	-	1	2	3	4	5	6	-
266	Self Destructing Obj Type3	-	Rotation Y	-	1	2	3	4	5	6	-
267	Spark Machine	-	Rotation Y	-	Scale X	Scale Y	Scale Z	-	-	-	-
268	Crate Large Flashing	-	Rotation Y	-	1	2	3	4	5	6	-
304	Ruins Seal	-	Rotation Y	-	-	-	-	-	-	-	-
320	Teleporter Ruins	-	Rotation Y	-	Area Number	Colour Blue	Colour Red	Floor Number	Disp Number	No Disp Number	-
321	Warp Ruins	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	-	-
322	Switch Ruins	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
323	Floor Panel 4	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Plate ID	Stay Active	-	-
324	Door Ruins1	-	Rotation Y	-	-	-	-	Door ID	-	-	-
325	Door Ruins3	-	Rotation Y	-	-	-	-	Door ID	-	-	-
326	Door Ruins2	-	Rotation Y	-	-	-	-	Door ID	-	-	-
327	Door Ruins1 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
328	Door Ruins2 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
329	Door Ruins3 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
330	Door Ruins 4-Switch Door	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
331	Door Ruins 2-Switch Door	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
332	Sensor Ruins	-	Rotation Y	-	1	2	3	4	5	6	-
333	Laser Fence Switch Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
334	Laser Fence Short Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
335	Laser Fence Long Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
336	Laser Fence Square Small Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
337	Laser Fence Square Large Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
338	Poison Sac	-	Rotation Y	-	-	-	-	-	-	-	-
339	Guom Trap	-	Rotation Y	-	Trigger Radius (-ve)	Starting Y-Offset	Drop Length (frames)	Damage	Modifier	Explode Delay (frames)	-
340	Pop-Up Trap (No Tech)	-	-	-	Radius	1	2	3	4	5	-
341	Ruins Crystal	-	Rotation Y	-	1	2	3	4	5	6	-
342	Monument	-	Rotation Y	-	1	2	3	4	5	6	-
345	Rock Ruins 1	-	Rotation Y	-	-	-	-	-	-	-	-
346	Rock Ruins 2	-	Rotation Y	-	-	-	-	-	-	-	-
347	Rock Ruins 3	-	Rotation Y	-	-	-	-	-	-	-	-
348	Rock Ruins 4	-	Rotation Y	-	-	-	-	-	-	-	-
349	Rock Ruins 5	-	Rotation Y	-	-	-	-	-	-	-	-
350	Rock Ruins 6	-	Rotation Y	-	-	-	-	-	-	-	-
351	Rock Ruins 7	-	Rotation Y	-	-	-	-	-	-	-	-
352	Collision Poison	-	-	-	Radius	Power	Link	Switch Mode	Fog Index Number	Switch ID	-
353	Box Ruins Yellow Fixed	-	Rotation Y	-	Full random	Random Item	Fixed Item	Item parameter	-	-	-
354	Box Ruins Blue	-	Rotation Y	-	1	2	3	4	5	6	-
355	Box Ruins Yellow EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
356	Box Ruins Blue EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
357	Box Ruins Blue Empty	-	Rotation Y	-	1	2	3	4	5	-	-
358	Rock Ruins Destructable	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
359	Pop-Up Trap	-	-	-	Radius	HP	Tech Level	-	Switch ID	Tech	-
368	Flying White Bird	-	Rotation Y	-	1	2	3	4	5	6	-
369	Falz Monument	-	Rotation Y	-	1	2	3	4	5	6	-
370	Floating Rocks	-	Rotation Y	-	1	2	3	4	5	6	-
371	Floating Soul	-	Rotation Y	-	1	2	3	4	5	6	-
372	Butterfly	-	Rotation Y	-	1	2	3	4	5	6	-
384	Object Game-Menu Lobby	-	Rotation Y	-	1	2	3	4	5	6	-
385	Object Warp Object Lobby	-	Rotation Y	-	1	2	3	4	5	6	-
386	Tree Lobby1	- 	Rotation Y	-	1	2	3	4	5	6	-
387	Unknown Item (387)	-	Rotation Y	-	1	2	3	4	5	6	-
388	Unknown Item (388)	-	Rotation Y	-	1	2	3	4	5	6	-
389	Unknown Item (389)	-	Rotation Y	-	1	2	3	4	5	6	-
390	Seasonal Pumpkin	-	Rotation Y	-	1	2	3	4	5	6	-
391	Seasonal Christmas	-	Rotation Y	-	1	2	3	4	5	6	-
392	Seasonal Red/White	-	Rotation Y	-	1	2	3	4	5	6	-
393	Unknown Item (393)	-	Rotation Y	-	1	2	3	4	5	6	-
394	Unknown Item (394)	-	Rotation Y	-	1	2	3	4	5	6	-
395	LobbyX Fishtank	-	Rotation Y	-	1	2	3	4	5	6	-
396	LobbyX Butterflies	-	Rotation Y	-	1	2	3	4	5	6	-
400	Unknown Item (400)	-	Rotation Y	-	1	2	3	4	5	6	-
401	Wall Low	-	Rotation Y	-	1	2	3	4	5	6	-
402	Door Spaceship	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
403	Wall High	-	Rotation Y	-	1	2	3	4	5	6	-
416	Door Temple	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
417	Wall Rubble	-	Rotation Y	-	1	2	3	4	5	6	-
418	Column Broken	-	Rotation Y	-	1	2	3	4	5	6	-
419	Rubble 	-	Rotation Y	-	1	2	3	4	5	6	-
420	Column	-	Rotation Y	-	1	2	3	4	5	6	-
421	Column Fallen 	-	Rotation Y	-	1	2	3	4	5	6	-
422	Brick Cone 	-	Rotation Y	-	1	2	3	4	5	6	-
423	Wall Rubble Breakable	-	Rotation Y	-	1	2	3	4	5	6	-
424	Object Map Detect Temple	-	Rotation Y	-	1	2	3	4	5	6	-
425	Bridge Rising Short Temple 	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
426	Bridge Rising Long Temple	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
427	Door Temple 4-Switch	-	Rotation Y	-	1	2	3	Start SwitchID	Num of Switches	Stay Active	-
448	Door Spaceship 4-Switch	-	Rotation Y	-	1	2	3	Start SwitchID	Num of Switches	Stay Active	-
512	Box Type1 CCA 	-	Rotation Y	-	1	2	3	4	5	6	-
513	Teleporter Ep2	-	Rotation Y	-	1	2	3	4	5	6	-
514	Door CCA	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Start SwitchID	Num of Switches	Stay Active	-
515	Box Type2 CCA	-	Rotation Y	-	1	2	3	4	5	6	-
516	Door CCA Main	-	Rotation Y	-	1	2	3	4	5	6	-
517	Switch CCA Door Main	-	Rotation Y	-	1	2	3	4	5	6	-
518	Rock Small CCA	-	Rotation Y	-	1	2	3	4	5	6	-
519	Rock Medium CCA	-	Rotation Y	-	-	-	-	Switch ID	5	6	-
520	Rock Large CCA	-	Rotation Y	-	1	2	3	4	5	6	-
521	Spider Plant	-	Rotation	-	1	2	3	4	5	6	-
522	Teleporter CCA Areas	-	Rotation Y	-	1	2	3	4	5	6	-
523	Unknown Item (523)	-	Rotation Y	-	1	2	3	4	5	6	-
524	White Bird	-	Rotation Y	-	1	2	3	4	5	6	-
525	Orange Bird	-	Rotation Y	-	1	2	3	4	5	6	-
527	Saw	-	Rotation Y	-	1	Speed	Model	Switch ID	Arc	Switch Flag	-
528	Laser Detector	-	Rotation Y	-	1	2	Model	Switch ID	Arc	Pause Time (seconds)	-
529	Unknown Item (529)	-	Rotation Y	-	1	2	3	4	5	6	-
530	Unknown Item (530)	-	Rotation Y	-	1	2	3	4	5	6	-
531	Seagull	-	Rotation	-	1	2	3	4	5	6	-
544	Fish	-	Rotation Y	-	1	2	3	4	5	6	-
545	Door Seabed	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Start SwitchID	Num of Switches	Stay Active	-
546	Door Seabed Always Open	-	Rotation Y	-	1	2	3	4	5	6	-
547	Seabed/Tower Object 	-	Rotation Y	-	1	2	3	Model	4	5	-
548	Wall Glass Breakable 	-	Rotation Y	-	1	2	3	4	5	6	-
549	Robot Floating Blue	-	Rotation Y	-	1	2	3	4	5	6	-
550	Robot Floating Red	-	Rotation Y	-	1	2	3	4	5	6	-
551	Dolphin	-	Rotation Y	-	1	2	3	4	5	6	-
552	Trap Capture	-	Rotation Y	-	1	2	3	4	5	6	-
553	Message VR Link	-	Rotation Y	-	1	2	3	4	5	6	-
576	Unknown Item (576)	-	Rotation Y	1	2	3	4	5	6	-	-
640	Teleporter Barba Ray	-	Rotation Y	-	1	2	3	4	5	6	-
672	Unknown Item (672)	-	Rotation Y	-	1	2	3	4	5	6	-
688	Gee Nest	-	Rotation Y	HP	1	2	3	4	5	6	-
689	Lab Computer Console Green	-	Rotation Y	-	1	2	3	4	5	6	-
690	Lab Computer Console Orange	-	Rotation Y	-	1	2	3	4	5	6	-
691	Chair Yelllow	-	Rotation Y	-	1	2	3	4	5	6	-
692	Wall Lab Orange	-	Rotation Y	-	1	2	3	4	5	6	-
693	Wall Lab Grey	-	Rotation Y	-	1	2	3	4	5	6	-
694	Table Long 	-	Rotation Y	-	1	2	3	4	5	6	-
695	GBA Station	-	Rotation Y	-	1	2	3	4	5	6	-
696	Message VR Link Function	-	Rotation Y	-	1	2	3	4	5	6	-
697	Warp Instant 	-	Rotation Y	-	1	2	3	4	5	6	-
698	Object Invisible Lab	-	Rotation Y	-	1	2	3	4	5	6	-
699	Door Lab Green	-	Rotation Y	-	1	2	3	4	5	6	-
700	Unknown Item (700)	-	Rotation Y	-	1	2	3	4	5	6	-
701	Warp Lab	-	Rotation Y	-	1	2	3	4	5	6	-
768	Light Source Ep4	-	Rotation Y	-	1	2	3	4	5	6	-
769	Cacti	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Model	-	-	-
770	Rock Brown Large	-	Rotation Y	-	-	-	-	Model	-	-	-
771	Rock Brown Breakable	-	Rotation Y	-	1	2	3	4	5	6	-
832	Unknown Item (832)	-	Rotation Y	-	1	2	3	4	5	6	-
833	Unknown Item (833)	-	Rotation Y	-	1	2	3	4	5	6	-
896	Plant Poison	-	Rotation Y	-	1	2	3	4	5	6	-
897	Unknown Item (897)	-	Rotation Y	-	1	2	3	4	5	6	-
898	Unknown Item (898)	-	Rotation Y	-	1	2	3	4	5	6	-
899	Oozing Desert Plant	-	Rotation Y	-	1	2	3	4	5	6	-
901	Unknown Item (901)	-	Rotation Y	-	1	2	3	4	5	6	-
902	Rock Black Large	-	Rotation Y	-	1	2	3	Model	4	5	-
903	Unknown Item (903)	-	Rotation Y	-	1	2	3	4	5	6	-
904	Unknown Item (904)	-	Rotation Y	-	1	2	3	4	5	6	-
905	Unknown Item (905)	-	Rotation Y	-	1	2	3	4	5	6	-
906	Unknown Item (906)	-	Rotation Y	-	1	2	3	4	5	6	-
907	Rock Falling	-	Rotation Y	-	1	2	3	4	5	6	-
908	Plant Desert	-	Rotation Y	-	1	2	3	4	5	6	-
909	Box Desert Fixed	-	Rotation Y	-	1	2	3	4	5	6	-
910	Unknown Item (910)	-	Rotation Y	-	1	2	3	4	5	6	-
911	Bee Hive	-	Rotation Y	-	-	-	-	Model	-	-	-
912	Unknown Item (912)	-	Rotation Y	-	1	2	3	4	5	6	-
913	Heat	-	-	-	Radius	1	2	Fog Index Number	4	5	-
960	Saint Million Egg Top	-	Rotation Y	-	1	2	3	4	5	6	-
961	Unknown Item (961)	-	Rotation Y	-	1	2	3	4	5	6	-