Difference between revisions of "Ba set trap"

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(Syntax)
(Syntax)
 
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1st register = Type of Trap
 
1st register = Type of Trap
 
  
 
00000000 = Damage Trap
 
00000000 = Damage Trap

Latest revision as of 03:44, 19 April 2021

Syntax

Syntax: ba_set_trap R1, R2

register1 = start of continuous registers.

2 registers.

1st register = Type of Trap

00000000 = Damage Trap

00000001 = Slow Trap

00000002 = Confuse Trap

00000003 = Freeze Trap


2nd register = Starting Number of Trap

Use

Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work)

Example


         leti R1, 00000000 //Makes register 1 equal 00000000.
         leti R2, 00000003 //Makes register 2 equal 00000003.
         ba_set_trap R1 //Starts the player with 3 damage traps.
         ret 

Also See

ba_set_trapmenu