Difference between revisions of "Get coord player detect"

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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' *...")
 
(Example)
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  <span style='color:green'>        particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span>
 
  <span style='color:green'>        particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
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==Also see==
 +
[[leti]] [[let]] [[get_slotnumber]]

Revision as of 02:41, 19 April 2021

Syntax

Syntax: particle_v3 register1, register5

  • register1 = X value.
  • register2 = Z value.
  • register3 = Radius.
  • register4 = Player slot.
  • register5 = Output.

Use

Script version of a touch plate object; used to detect a player's location within specific set parameters.

Example

//Detecting the player within the given parameters.

0:   get_slotnumber R250 //Gets the player's slot # and puts it in R250.
100:     leti R1, 0000000A //Set the X value to 10.
         leti R2, 00000000 //Set Z value to 0
         leti R3, 00000064 //Set the radius to 100
         let  R4, R250 //Set the player slot to R250
         leti R5, 00000000 //Output if the player is standing within the radius set in R3
         particle_v3 R1 //Tells where to start the continuation of registry strings to be used for the coordinates
         ret 

Also see

leti let get_slotnumber