Difference between revisions of "Get coord player detect"
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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' *...") |
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<span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span> | <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span> | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
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+ | ==Also see== | ||
+ | [[leti]] [[let]] [[get_slotnumber]] |
Revision as of 02:41, 19 April 2021
Contents
Syntax
Syntax: particle_v3 register1, register5
- register1 = X value.
- register2 = Z value.
- register3 = Radius.
- register4 = Player slot.
- register5 = Output.
Use
Script version of a touch plate object; used to detect a player's location within specific set parameters.
Example
//Detecting the player within the given parameters.
0: get_slotnumber R250 //Gets the player's slot # and puts it in R250. 100: leti R1, 0000000A //Set the X value to 10. leti R2, 00000000 //Set Z value to 0 leti R3, 00000064 //Set the radius to 100 let R4, R250 //Set the player slot to R250 leti R5, 00000000 //Output if the player is standing within the radius set in R3 particle_v3 R1 //Tells where to start the continuation of registry strings to be used for the coordinates ret