Difference between revisions of "Recobox"
From Unofficial QEdit Wiki Guide
(→Generic Arguments) |
(→Unique Arguments) |
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* '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. | * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. | ||
* '''(6) X Rotation Code''' - Rotation on the X axis. | * '''(6) X Rotation Code''' - Rotation on the X axis. | ||
− | ** 0 = 0 degree rotation | + | ** ''0 = 0 degree rotation'' |
− | ** 1 = 180 degree rotation | + | ** ''1 = 180 degree rotation'' |
− | ** 2 = 90 degree rotation | + | ** ''2 = 90 degree rotation'' |
Revision as of 03:58, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Recon Floating Height - Defines the height at which child Recon's should hover at.
- (4) Number of Active Children - Defines the max number of Recon to deploy at once.
- (6) X Rotation Code - Rotation on the X axis.
- 0 = 0 degree rotation
- 1 = 180 degree rotation
- 2 = 90 degree rotation