Difference between revisions of "Booma Family"

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(Generic Arguments)
(Unique Arguments)
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* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20).
 
* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20).
 
* '''(6) Subtype''' - Choose which type of booma spawns:
 
* '''(6) Subtype''' - Choose which type of booma spawns:
** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]
+
** ''0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]''
** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]
+
** ''1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]''
** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]
+
** ''2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]''

Revision as of 03:57, 5 August 2018

Enemy

Booma

Gobooma

Gigobooma

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (2) Idle Distance - ???? (Recommend values 0 or 20).
  • (6) Subtype - Choose which type of booma spawns: