Difference between revisions of "Recobox"

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(Unique Arguments)
(Generic Arguments)
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
+
* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
 +
 
 
==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at.
 
* '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at.

Revision as of 00:32, 5 August 2018

Enemy

Recobox

Parameters

Generic Arguments

  • Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
  • Child Count - Defines the max number of Recon to spawn from this Recobox.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Recon Floating Height - Defines the height at which child Recon's should hover at.
  • (4) Number of Active Children - Defines the max number of Recon to deploy at once.
  • (6) X Rotation Code - Rotation on the X axis.
    • 0 = 0 degree rotation
    • 1 = 180 degree rotation
    • 2 = 90 degree rotation