Difference between revisions of "Booma Family"

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(Generic Arguments)
(Generic Arguments)
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
+
* '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]).
  
 
==== Unique Arguments ====
 
==== Unique Arguments ====

Revision as of 00:29, 5 August 2018

Enemy

Booma

Gobooma

Gigobooma

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis of the enemy (Rotation Values).

Unique Arguments

  • (2) Idle Distance - ???? (Recommend values 0 or 20).
  • (6) Subtype - Choose which type of booma spawns: