Difference between revisions of "Booma Family"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. | * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. | ||
* '''Child Count''' - | * '''Child Count''' - |
Revision as of 19:03, 4 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).