Difference between revisions of "Recobox"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. | + | * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. Do not change. |
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | ||
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. |
Revision as of 15:45, 4 August 2018
Use
Recobox.
Parameters
- Skin - Value = 223, object ID. Defines this object as a Recobox. Do not change.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Recon Floating Height - Defines the height at which child Recon's should hover at.
- 2 - Unknown
- 3 - Unknown
- Number of Active Children - Defines the max number of Recon to deploy at once.
- 5 - Unknown
- X Rotation Code - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)