Sinow Family

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Enemy

Sinow Berill

Sinow Spigell

Parameters

Generic Arguments

  • Skin - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn Location
    • 0 = Invisible Ground Spawn
    • 1 = Invisible Ceiling Spawn
    • 2 = Visible Ground Spawn
    • 3 = Visible Ceiling Spawn
  • (3) Technique Bias - AI bias towards casting techniques(recommend a float value between 0 and 1).
  • (4) Cloak Bias - AI bias towards cloaking (recommend a float value between 0 and 1).
  • (5) Decloak Bias - AI bias towards decloaking (recommend a float value between 0 and 1).
  • (6) Subtype - Choose which type of Sinow spawns: