Set floor handler
Contents
Syntax
Syntax: set_floor_handler xxxxxxxx, Function
- xxxxxxxx (DWORD) = Hex value of the floor.
- Function = Function to call.
Use
Used to call a Function as soon as the players enters a floor.
Floor hex values.
Episode 1:
00000000 Pioneer 2
00000001 Forest 1
00000002 Forest 2
00000003 Cave 1
00000004 Cave 2
00000005 Cave 3
00000006 Mine 1
00000007 Mine 2
00000008 Ruins 1
00000009 Ruins 2
0000000A Ruins 3
0000000B Dragon
0000000C De Rol Le
0000000D Vol Opt
0000000E Falz
0000000F Lobby
00000010 BATTLE spaceship
00000011 BATTLE temple
Episode 2:
00000012 Labo
00000013 Temple alpha
00000014 Temple beta
00000015 Space Ship alpha
00000016 Space Ship beta
00000017 CCA
00000018 Jungle east
00000019 Jungle north
0000001A Mountains
0000001B Seaside
0000001C Seabed upper
0000001D Seabed lower
0000001E Gal Gryphon
0000001F Olga Flow
00000020 Barba ray
00000021 Gol dragon
00000022 Seaside night
00000023 Tower
Episode 4:
00000024 Wilds route 1
00000025 Wilds 2
00000026 Wilds 3
00000027 Wilds 4
00000028 Crater
00000029 Desert 1
0000002A Desert 2
0000002B Desert 3
0000002C EP4 Boss
0000002D EP4 Pioneer 2
Example
0: set_episode 00000000 //Episode set to 1.
set_floor_handler 00000001, 1 //Calls Function 1 when the player enters floor 1.
ret
1: ret