Set floor handler

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Syntax

Syntax: set_floor_handler xxxxxxxx, Function

  • xxxxxxxx (DWORD) = Hex value of the floor.
  • Function = Function to call.

Use

Used to call a Function as soon as the players enters a floor.

Floor hex values.


Episode 1:

00000000 Pioneer 2

00000001 Forest 1

00000002 Forest 2

00000003 Cave 1

00000004 Cave 2

00000005 Cave 3

00000006 Mine 1

00000007 Mine 2

00000008 Ruins 1

00000009 Ruins 2

0000000A Ruins 3

0000000B Dragon

0000000C De Rol Le

0000000D Vol Opt

0000000E Falz

0000000F Lobby

00000010 BATTLE spaceship

00000011 BATTLE temple


Episode 2:

00000012 Labo

00000013 Temple alpha

00000014 Temple beta

00000015 Space Ship alpha

00000016 Space Ship beta

00000017 CCA

00000018 Jungle east

00000019 Jungle north

0000001A Mountains

0000001B Seaside

0000001C Seabed upper

0000001D Seabed lower

0000001E Gal Gryphon

0000001F Olga Flow

00000020 Barba ray

00000021 Gol dragon

00000022 Seaside night

00000023 Tower


Episode 4:

00000024 Wilds route 1

00000025 Wilds 2

00000026 Wilds 3

00000027 Wilds 4

00000028 Crater

00000029 Desert 1

0000002A Desert 2

0000002B Desert 3

0000002C EP4 Boss

0000002D EP4 Pioneer 2

Example


0:     set_episode 00000000 //Episode set to 1.
       set_floor_handler 00000001, 1 //Calls Function 1 when the player enters floor 1.
       ret 
1:     ret 

Also see

ret