Difference between revisions of "Run to coord"
From Unofficial QEdit Wiki Guide
(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination loca...") |
(→Also see) |
||
Line 21: | Line 21: | ||
==Also see== | ==Also see== | ||
− | [[leti]], [[ret]], [[get_slotnumber]], [[ | + | [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] |
Revision as of 04:59, 25 November 2020
Contents
Syntax
Syntax: run_to_coord register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
Use
Used to make a player run to a specific destination.
Example
//This opcode is used to move the player to a specific place on the map.
0: get_slotnumber R250 //Puts the player's slot number into Register 250
100: leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
run_to_coord R1 //Tells where to start the continuation of registry strings to be used for the player movement.
ret