Difference between revisions of "Run to coord"
From Unofficial QEdit Wiki Guide
(→Also see) |
(→Example) |
||
Line 17: | Line 17: | ||
<span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> | ||
<span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> | ||
− | <span style='color:green'> run_to_coord R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> | + | <span style='color:green'> run_to_coord R1, R250 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
==Also see== | ==Also see== | ||
[[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] | [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] |
Revision as of 23:59, 9 May 2021
Contents
Syntax
Syntax: run_to_coord register1
- register1 = Player destination location x co cords.
- register2 = Player destination location y co cords.
- register3 = Player destination location z co cords.
Use
Used to make a player run to a specific destination.
Example
//This opcode is used to move the player to a specific place on the map.
0: get_slotnumber R250 //Puts the player's slot number into Register 250
100: leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
run_to_coord R1, R250 //Tells where to start the continuation of registry strings to be used for the player movement.
ret