Difference between revisions of "Run to coord"

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(Also see)
(Example)
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  <span style='color:green'>        leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span>
 
  <span style='color:green'>        leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span>
 
  <span style='color:green'>        leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span>
 
  <span style='color:green'>        leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span>
  <span style='color:green'>        run_to_coord R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span>
+
  <span style='color:green'>        run_to_coord R1, R250 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
  
 
==Also see==
 
==Also see==
 
[[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]]
 
[[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]]

Revision as of 23:59, 9 May 2021

Syntax

Syntax: run_to_coord register1

  • register1 = Player destination location x co cords.
  • register2 = Player destination location y co cords.
  • register3 = Player destination location z co cords.

Use

Used to make a player run to a specific destination.

Example

//This opcode is used to move the player to a specific place on the map.


0:     get_slotnumber R250 //Puts the player's slot number into Register 250
100:     leti R1, 00000115 //X coordinate of the destination of where you want the player to run.
         leti R2, 00000020 //Y coordinate of the destination of where you want the player to run.
         leti R3, 0000004B //Z coordinate of the destination of where you want the player to run.
         run_to_coord R1, R250 //Tells where to start the continuation of registry strings to be used for the player movement.
         ret 

Also see

leti, ret, get_slotnumber, reservedregisters