Difference between revisions of "Rico Message Pod"
From Unofficial QEdit Wiki Guide
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==Object== | ==Object== | ||
− | + | Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. | |
==Parameters== | ==Parameters== | ||
==== Generic Arguments ==== | ==== Generic Arguments ==== | ||
− | * '''Skin''' - Value = | + | * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 18: | Line 18: | ||
==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
− | * '''( | + | * '''(1) Radius''' - The area around the object that is effected by the fog. |
− | * '''( | + | * '''(2) Unknown ''' - Should be set to 1. |
− | * '''(6) | + | * '''(3) Start On''' - Boolean to determine if fog should start on or off. |
+ | * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area | ||
+ | * '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in. | ||
+ | * '''(6) Switch ID ''' - The switch ID that controls the fog. |
Revision as of 03:14, 5 August 2018
Object
Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch.
Parameters
Generic Arguments
- Skin - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate in reference to the center of the room.
- Position Y - Y coordinate in reference to the center of the room.
- Position Z - Z coordinate in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of Message Pod object (Rotation Values)
Unique Arguments
- (1) Radius - The area around the object that is effected by the fog.
- (2) Unknown - Should be set to 1.
- (3) Start On - Boolean to determine if fog should start on or off.
- (4) Fog ID - ID of the Fog filter to apply to those in the area
- (5) Sudden Appearance - Boolean to determine if the fog should appear right away, or fade in.
- (6) Switch ID - The switch ID that controls the fog.