Difference between revisions of "Rico Message Pod"

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(Generic Arguments)
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==Object==
 
==Object==
A pod that displays a message for players who use it.
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Shrouds the area within the radius in a fog or darkening when a player is within the area.  Only effects the players in range.  Controlled with a door switch.
  
 
==Parameters==
 
==Parameters==
 
==== Generic Arguments ====
 
==== Generic Arguments ====
* '''Skin''' - Value = 141, object ID.  Defines this object as a Rico Message Pod.  Do not change.
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* '''Skin''' - Value = 24, object ID.  Defines this object as a Fog Collision SW.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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==== Unique Arguments ====
 
==== Unique Arguments ====
* '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access.
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* '''(1) Radius''' - The area around the object that is effected by the fog.
* '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod.
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* '''(2) Unknown ''' - Should be set to 1.
* '''(6) Function Label''' - Both F5 and F6 must be set to the same value.
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* '''(3) Start On''' - Boolean to determine if fog should start on or off.
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* '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area
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* '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in.
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* '''(6) Switch ID ''' - The switch ID that controls the fog.

Revision as of 03:14, 5 August 2018

Object

Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch.

Parameters

Generic Arguments

  • Skin - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of Message Pod object (Rotation Values)

Unique Arguments

  • (1) Radius - The area around the object that is effected by the fog.
  • (2) Unknown - Should be set to 1.
  • (3) Start On - Boolean to determine if fog should start on or off.
  • (4) Fog ID - ID of the Fog filter to apply to those in the area
  • (5) Sudden Appearance - Boolean to determine if the fog should appear right away, or fade in.
  • (6) Switch ID - The switch ID that controls the fog.