Particle id V3

From Unofficial QEdit Wiki Guide
Jump to: navigation, search

Syntax

Syntax: particle_id_v3 register1

  • register1 = Particle # Used.
  • register2 = How many frames.
  • register3 = Character ID to tie the register to.
  • register4 = Y value of the particle.

Use

Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I

Can also be used to link a particle to a monster by using 00001000 + Monster # or a Object by using 00004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model.

Example

//This example is used to set a specific particle on player slot 1.

0:     get_slotnumber R250 //Puts the player's slot number is R250.
100:     leti R1, 00000000 //Set particle 1.
         leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this.
         let R3, R250 //Set the particle to player slot 1.
         leti R4, 0000000A //Set the Y value of the particle to 10.
         particle_id_v3 R1 //Tells where to start the continuation of registry strings to be used for the particle ID.
         ret 

Also see

ret let leti get slotnumber