Event Collision

From Unofficial QEdit Wiki Guide
Revision as of 04:28, 4 August 2018 by RoySilverblade (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Use

Collision Object that when triggered calls the designated 'Map Event'.

Parameters

  • Skin - Value - 8, Displayed skin(Invisible), do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - The ID of the room the object is in.
  • Unknown
  • Pos X - X coordinate in reference to the center of the room.
  • Pos Y - Y coordinate in reference to the center of the room.
  • Pos Z - Z coordinate in reference to the center of the room.
  • Radius - Radius Distance of the circle surrounding object, any player who steps within the circle triggers the event.
  • Event Number - ID of the event to trigger.