Difference between revisions of "Call image data"
From Unofficial QEdit Wiki Guide
(→Syntax) |
(→Use) |
||
Line 15: | Line 15: | ||
Gamecube - .gvr | Gamecube - .gvr | ||
− | Xbox - . | + | Xbox - .xvr |
− | Blue Burst - | + | Blue Burst - .xvr |
==Example== | ==Example== |
Revision as of 23:43, 8 September 2021
Contents
Syntax
Syntax: Call image data XXXXXXXX, Function
- Function = Function that calls the image data
- x = Data string that contains the image data (auto generated by the function itself)
Use
Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24
Dreamcast/PCv2 - .pvm
Gamecube - .gvr
Xbox - .xvr
Blue Burst - .xvr
Example
0: set_floor_handler 00000000 100 //Sets the function to be loaded when arriving on the specified floor
100: Call_image_data 1000 //Image data to be called at the desired function (Brings up a file load window)
1000: HEX: //The data in this function will be automatically generated when you choose the image to load in function 100.