Barebones function 26
Contents
Barebones function 26
Function 26: 26:
- Function 26 = Part of jump sequence. Forest console count down timer winning.
Jump sequence
Jump sequence name: Forest console count down timer winning.
Barebones function 21, = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24.
Barebones function 24, = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25.
Barebones function 25, = Second phase of time attack information conversion. Calls function 26
Barebones function 26, = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27.
Barebones function 27, = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28.
Barebones function 28, = Calls function 29. Sets register to turn off threaded function 27.
Barebones function 29, = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player.
Barebones function 1, = Used to end threads or functions.
Use
Function 26 turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27.
How the function appears in the script
26: sync_register R105, 00000000 //Makes register 105 equal 0 for all players.
sync_register R100, 00000000 //Makes register 100 equal 0 for all players.
sync_register R25, 00000002 //Makes register 25 equal 2 for all players.
sync_register R26, 00000001 //Makes register 26 equal 1 for all players.
ret
Also see
sync_register, ret, Barebones function 1,
Barebones function 21, Barebones function 24, Barebones function 25,
Barebones function 10500, Barebones function 27, Barebones function 28,