BB Map Designate
From Unofficial QEdit Wiki Guide
Contents
Syntax
Syntax: BB_Map_Designate ww, xxxx, yy, zz
- ww = Floor number to place the map on.
- xxxx = Map number to place on that floor.
- yy = Map variation number.
- zz = unknown, leave at 00.
Use
Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table here.
For Blue Burst use only. For GC see map_designate_ex. For v1 and v2 see map_designate.
Example
0: set_episode 00000001 //Defines we are playing in episode 2
BB_Map_Designate 00, 0012, 00, 00 //Sets floor 0 to Labo
BB_Map_Designate 0A, 001C, 02, 00 //Sets floor 10 to Seabed Upper variation 3
BB_Map_Designate 0B, 001D, 02, 00 //Sets floor 11 to Seabed Lower variation 3
BB_Map_Designate 0D, 001F, 00, 00 //Sets floor 13 to Olga Flow
set_floor_handler 0000000A, 100 //Run label 100 when entering floor 10 (Seabed Upper)
set_floor_handler 0000000B, 200 //Run label 200 when entering floor 11 (Seabed Lower)
set_floor_handler 0000000D, 300 //Run label 300 when entering floor 13 (Olga Flow)
initial_floor 0000000A //Start players in Seabed Upper
get_difflvl2 R252 //Store off the difficulty for later use
get_number_of_player1 R251 //Store off the number of players for later use
0: ret
Also see
set_episode, set_floor_handler, initial_floor, map_designate_ex, map_designate, get_difflvl2, get_number_of_player1, ret